In this article, we will see how to load an image from a file path and convert it into a Bitmap or a Drawable.

To create a Bitmap we can use the java.awt.Image and javax.swign.ImageIcon for Drawable. These classes provide simple ways to load images and work with them in Java applications.

import java.awt.*;
import javax.swing.*;

Loading the image

We need to load the image from the file path. Let’s assume that we have an image file named “example.jpg” located in the root directory of our Java project.

Replace this file name with the actual file path if it is located elsewhere.

To create a Bitmap (java.awt.Image), we use the method from the javax.imageio.ImageIO class:

String filePath = "example.jpg";
Image bitmap = null;

try {
    File imageFile = new File(filePath);
    bitmap =;
} catch (IOException e) {

To create a Drawable (javax.swing.ImageIcon), we use the ImageIcon constructor:

String filePath = "example.jpg";
ImageIcon drawable = new ImageIcon(filePath);

Displaying the image

Once we have the Bitmap or the Drawable, we can display it in our application’s user interface. The specific method for displaying the image will depend on your application framework (Swing, JavaFX, AWT, etc.).

Here’s a simple example using Swing to display the Drawable (ImageIcon) in a JFrame:

public class ImageDisplayExample extends JFrame {
    public ImageDisplayExample() {
        setTitle("Image Display Example");
        String filePath = "example.jpg";
        ImageIcon drawable = new ImageIcon(filePath);
        JLabel label = new JLabel(drawable);
    public static void main(String[] args) {
        SwingUtilities.invokeLater(() -> new ImageDisplayExample());

When you run the above code, it will display a JFrame containing the image loaded from the file path “example.jpg.”


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